


Time the counter right and you stop them in their tracks, wrecking their ki supply. You also have a ‘burst counter’ to respond to enemies’ devastating burst attacks, signalled by a red mist. You can attune the souls of defeated Yokai, which enable you to momentarily transform into that monster and deliver its signature move. As a quick change of stance alters its form between a one-handed razor, a bladed pike, and a huge scythe, it wouldn’t feel out of place in Bloodborne or Monster Hunter. I’ve mainly been using two of the game’s new weapon types, the dual hatchets and the switchglaive, and the latter especially is an instant favourite. So far so Nioh, but some fantastic new additions bring additional depth and ferocity to the past game’s stance switches, dodges and finishing moves. Larger Yokai are brutally aggressive, but even they can be quickly dispatched once you knock their ki down. Manage your ki and minor enemies can often be blitzed aside, but can still be deadly if you’re too reckless. And if their ki runs out, you can deliver a critical blow. Exhaust your ki and you’re momentarily unable to move, but by triggering a ‘ki pulse’ after each attack or combo you can keep it recharging, allowing you to sustain pressure on enemies. As before, the key is ki, the equivalent of the Dark Souls stamina bar. The content of the challenge, of course, comes from the game’s close combat, and this is where it really shines.
